League of Legends, CS2 and VALORANT: The Commercial Powerhouses Driving Esports at Global Scale

League of Legends, CS2 and VALORANT: The Commercial Powerhouses Driving Esports at Global Scale

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For iGaming operators evaluating esports, the real opportunity is not the label “esports” itself. It is the scale, frequency, and intensity of the leading competitive titles that dominate global viewership.

Three titles sit at the core of modern competitive gaming:
League of Legends, Counter-Strike 2 (CS2), and VALORANT.

Together, they power global leagues, weekly tournaments, daily creator ecosystems, and record-breaking live events. For gambling brands, that means something critical: continuous visibility, repeat exposure, and measurable digital engagement at scale.

The Scale Is No Longer Debatable

The 2025 Esports World Cup (EWC), held in Riyadh from July 8 to August 24, demonstrated just how large competitive gaming has become.

Esports World Cup 2025 Key Figures:

- 750 million total viewers

- 7.98 million peak concurrent viewers (League of Legends finals)

- 340-350 million total hours watched

- 8 billion digital impressions

- 2 billion video views

- 3 million on-site visitors

- 25 competitive titles across a 7-week festival

These numbers position esports events alongside, and in some cases beyond, major global sporting tournaments.

For a gambling brand, this scale means access to flagship events capable of delivering global, digital-first reach without paywall barriers.

League of Legends: Structured Global Dominance

League of Legends remains one of the most watched esports titles in the world.

At the 2025 Esports World Cup:

- 7.98 million peak concurrent viewers

- 18.1 million hours watched

Beyond single events, LoL operates through:

- European (LEC), Korean (LCK), Chinese (LPL), and North American leagues

- Seasonal splits

- Playoffs

- International tournaments like MSI and Worlds

Matches are streamed live on Twitch and YouTube, fully free-to-air, maximizing global accessibility.

For iGaming operators, this means:

- Predictable weekly exposure

- Seasonal activations

- Massive international peaks

- A year-round competition calendar

Counter-Strike 2: High Frequency, High Engagement

Counter-Strike 2 offers one of the most commercially aligned ecosystems for betting brands due to its tournament density and competitive structure.

At the 2025 Esports World Cup:

- 739.992 peak viewers

- 14.4 million hours watched

Outside the EWC, the CS2 calendar includes:

- ESL events

- BLAST Premier

- PGL Majors

- Ongoing qualifiers

- Regional circuits

Unlike traditional sports with fixed weekly fixtures, CS2 operates across overlapping tournaments nearly every month.

This creates:

- Repeated brand impressions

- Recurring matchdays

- Frequent conversion opportunities

- Strong alignment with analytical, outcome-driven audiences

For betting brands, that frequency is invaluable.

VALORANT: Structured Seasons + Creator Amplification

VALORANT has rapidly evolved into one of the most commercially structured ecosystems in esports through the global VALORANT Champions Tour (VCT).

At the 2025 Esports World Cup, VALORANT delivered:

- 451,943 peak concurrent viewers

- 8,324,943 total hours watched

- Approximately 51 hours of live airtime

Beyond individual tournaments, VALORANT operates on a long competitive calendar, typically running from January through October across:

- VCT EMEA

- VCT Americas

- VCT Pacific

- International Masters events

- World Championship finals

What makes VALORANT particularly attractive for gambling brands is the combination of:

- Structured league seasons

- Strong regional fanbases

- Heavy creator-driven amplification

- High engagement across Twitch and YouTube

- Short-form clip virality on TikTok and Instagram

For operators, this means exposure does not depend solely on major finals. It extends across league splits, playoff runs, creator streams, and highlight-driven content cycles.

The result is consistent digital visibility within a young, competitive, and highly engaged audience that consumes content daily.

Frequency Comparison: Esports vs Traditional Sports

Traditional sports:

- 1 or 2 matches per week

- Limited exposure windows

- Broadcast-dependent visibility

Top esports titles:

- Daily streaming

- Weekly tournaments

- Multi-event calendars

- Free-to-air distribution

- Multi-platform amplification

The Esports World Cup alone delivered:

- 350 million hours watched

- 8 billion impressions

- 2 billion video views

And that was just one seven-week festival.

For a gambling brand, the difference is structural.
Esports delivers daily digital visibility, not episodic exposure.

Streamers Multiply Exposure Beyond Official Matches

Unlike traditional athletes, esports players and creators stream daily.

Across Twitch, YouTube, and TikTok:

- Professional players practice live

- Creators host community games

- Content clips circulate continuously

- Match highlights generate additional reach

This creates:

- Constant sponsor presence

- Affiliate link opportunities

- Promo code integrations

- Recurring calls-to-action

- Measurable digital attribution

In esports, visibility is not limited to the stadium. It lives online every day.

Sponsoring opportunities for iGaming brands

At Invixos, we are currently exploring a strategic esports partnership opportunity with a team competing at the highest level in League of Legends, Counter-Strike 2, and VALORANT.

This multi-title presence offers structured league exposure, high-frequency tournament visibility, and daily creator-driven amplification across Twitch, YouTube, and short-form platforms. For iGaming brands looking to strengthen their position within competitive, digitally native audiences, these ecosystems provide continuous brand touchpoints and measurable performance potential.

Interested parties are encouraged to contact us directly to explore tailored sponsorship packages and activation strategies aligned with their commercial objectives. This is an opportunity to secure sustained visibility within some of the most watched and commercially dynamic esports titles in the world.

2026 © Invixos. All rights reserved. A product by Jerom Verschoote.

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